CONTROL is a participative installation dealing with topics of control, intimacy and virtuality. In a VR-like setting the audience moves through different stages in an empty building while using first-person-perspective surveillance technology to experience the setting both in a virtual and an immersive context. The experiment-like setting allows for a rich palette of human interaction and depicts social and technological aspects of an artificial and systematized world.
Documentation Website of the Project:
Trailer and Documentation: